Thursday, March 01, 2018
Thursday, February 22, 2018
Note, the GetHashCode() method will probably return a unique ID. There is a very remote chance you will get a clashing ID.
Update:After further experiments, I believe this does not work well enough to be generally useful. Unity, we need a new serialization system!
Wednesday, February 21, 2018
I have called it 'Fizzle'.
Source coming soon.
Wednesday, February 14, 2018
Tuesday, February 13, 2018
So, you've created a car prefab using WheelCollider components, and now you can apply a motorTorque to make the whole thing move along. ...
Note, the GetHashCode() method will probably return a unique ID. There is a very remote chance you will get a clashing ID. Update: After...
I have built a Synthesizer for creating sound effects in Unity. It fills a similar niche to SFXR/BFXR, but aims to have more quality and ver...
When you start working with threads in your Unity3D project, you will discover that many things need to be done in the main loop. For exampl...
I've just seen and used a brilliant ssh option. The command: sudo ssh -D localport user@externalhost will set up a local SOCKS proxy l...
Thank to Adrian Boeing I was inspired this morning to hack together a ripple shader for Unity3D. Thanks for the math Adrian. You can see t...
Possibly slightly more correct lighting. The rim light is now only applied in the direction of the sun, rather than being purely based on v...
Available on GitHub: https://github.com/simonwittber/fizzle
import csv open("output.tsv", "w").write("\n".join("\t".join(e.strip() for e in i) for i in csv.rea...
Working with multiple threads is often a necessary evil. This is how I do it safely inside a Unity3D component. There are only certain time...