I accidentally released my Pie Menu System for free on the awesome Unity asset store!
Oops.
Pie Menu's are awesome for adding context sensitive actions to your game world, and this particular package really shows the beautiful architecture behind Unity, and why it is great for developers. I've resubmitted the package with a token price... but in the meantime you can get it for FREE! :-) If you use it, let me know!
Tuesday, January 25, 2011
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2 comments:
Hey I just bought your menu system and followed your readme and I get this error:
NullReferenceException
UnityEngine.Camera.WorldToScreenPoint (Vector3 position) (at C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/Editor/UnityEngineCamera.cs:225)
PieMenuManager.DrawMenu (.PieMenu menu) (at Assets/PieMenu/Scripts/PieMenuManager.cs:89)
PieMenuManager.OnGUI () (at Assets/PieMenu/Scripts/PieMenuManager.cs:76)
The line in question it doesn't like is this one: Vector3 origin = Camera.main.WorldToScreenPoint (menu.transform.position);
Inside of OnGUI inside of DrawMenu function in the PieMenuManager.cs file. Oddly though I didn't put the PieMenuManager anywhere, I just attached PieMenu scripts to my little objects per your readme. Now, I did put them on a prefab and applied the script across my 5 instances, is there an issue with multiple PieMenu objects existing?
do you still have the pie menu for free?
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