I had a need to generate infinite random character faces. I created a head mesh with a lot of bones which I used to morph and deform the face. I think the results are moderately successful. I was able to generate 10000 of these tiny portraits in about 3 minutes.
Subscribe to:
Post Comments (Atom)
Popular Posts
-
These are the robots I've been working on for the last 12 months. They each weigh about 11 tonnes and have a 17 meter reach. The control...
-
So, you've created a car prefab using WheelCollider components, and now you can apply a motorTorque to make the whole thing move along. ...
-
The procedural planet package has been updated to version 1.4, and you can see the new demo here . It features better city light control, be...
-
Why would I ask that question? Python 3 has been available for some time now, yet uptake is slow. There aren't a whole lot of packages i...
-
I've just finished refactoring an awful C# class. I had been delaying the job for a while because I didn't want to do it. Then, whil...
-
Summary: NodeJS wins. Test Program ab -n 10000 -c 5 http://localhost/ Gevent Code from gevent import wsgi class WebServer(object): def a...
-
Often, when building a game, you need to test if objects are colliding. The objects could be spaceships, rocks, mouse pointers, laser beams....
-
Dear Lazyweb. Imagine a nice RESTful interface for working with Tags. The URL: /tags/ will return a list of all the tags. The URL: /tags/fo...
-
I have just spent an hour trying to track down a weird bug in some Javascript interpolation code. The offending code looks like this: var n ...
-
We're almost done with our Giant Robot Project. Realising we had only a few hours before the robots would be deconstructed and sent awa...
No comments:
Post a Comment